The Mini-Altitude-Profile terrain data only ever lived in TerrainNotifier's in-memory state (one slot, keyed by route). Every app restart, or every switch away from and back to a mission, forced a full re-fetch of all AWS Terrarium elevation tiles for the route - the noticeably slow load the user reported for some missions was this happening on every visit, not just once. Adds a nullable terrainProfileJson column to the missions table (schema v6->v7) and a saveTerrainProfile() repository method, kept separate from the regular waypoint upsert() so an ordinary autosave never clobbers an already-cached profile. TerrainNotifier persists a profile right after a successful fetch (fire-and-forget) and gains restore(), called from CurrentMissionMetaNotifier whenever a mission is loaded/ started so a previously fetched profile is available immediately - ensureFor() still validates its routeKey before use, so a stale restored profile is never shown for a route that has since changed. Also included in mission export/import (MissionExportData/ ParsedMissionImport) so sharing a mission carries its terrain cache along instead of forcing the recipient to refetch it. Sample-count/resolution stays as-is for now (still fixed 30m spacing, 10-2000 samples) - adapting the sampling density to terrain variance (e.g. coarser sampling over flat ground) is a separate follow-up. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
78 lines
3.1 KiB
Dart
78 lines
3.1 KiB
Dart
import 'dart:async';
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import 'package:flutter_riverpod/flutter_riverpod.dart';
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import '../../domain/mission/terrain_math.dart';
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import '../../domain/waypoint/flat_waypoint_list.dart';
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import '../../services/terrain/terrain_service.dart';
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import 'database_provider.dart';
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final terrainServiceProvider = Provider<TerrainService>((ref) => TerrainService());
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/// Zustand des Gelaendeprofils fuer die aktuelle Route (Doku 3.9).
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class TerrainState {
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const TerrainState({this.profile, this.loading = false});
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final TerrainProfile? profile;
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final bool loading;
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TerrainState copyWith({TerrainProfile? profile, bool? loading}) {
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return TerrainState(
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profile: profile ?? this.profile,
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loading: loading ?? this.loading,
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);
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}
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}
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/// Laedt das Gelaendeprofil nur, wenn sich die Route (routeKeyForTerrain)
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/// seit dem letzten Laden geaendert hat - analog dem
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/// `terrainSamples.routeKey === key`-Cache im HTML-Demonstrator. Ein
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/// reiner Werte-/Aktionswechsel (Hoehe, Geschwindigkeit) an bestehenden
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/// Wegpunkten loest daher keinen erneuten Kachel-Download aus.
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class TerrainNotifier extends Notifier<TerrainState> {
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@override
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TerrainState build() => const TerrainState();
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/// Uebernimmt ein bereits vorliegendes Profil direkt, ohne einen
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/// Netzwerkabruf auszuloesen - genutzt beim Laden einer gespeicherten
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/// Mission (Doku 3.9: persistiertes Profil) bzw. zum Zuruecksetzen beim
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/// Start/Wechsel einer Mission. ensureFor() prueft dessen routeKey wie
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/// gewohnt, bevor es angezeigt wird, ein veraltetes Profil wird also nie
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/// faelschlich fuer eine inzwischen andere Route benutzt.
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void restore(TerrainProfile? profile) {
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state = TerrainState(profile: profile);
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}
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/// [missionId] persistiert ein frisch abgerufenes Profil an der
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/// gespeicherten Mission (Doku 3.9), damit ein erneutes Oeffnen derselben
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/// Mission nicht wieder alle Kacheln neu laden muss - null, solange die
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/// Mission noch nie gespeichert wurde (dann bleibt nur der In-Memory-Cache
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/// dieser Notifier-Instanz).
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Future<void> ensureFor(List<Waypoint> waypoints, {int? missionId}) async {
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if (waypoints.length < 2) {
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if (state.profile != null) state = const TerrainState();
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return;
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}
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final routeKey = routeKeyForTerrain(waypoints);
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if (state.profile?.routeKey == routeKey) return;
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if (state.loading) return;
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state = state.copyWith(loading: true);
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final profile = await ref.read(terrainServiceProvider).fetchProfile(waypoints);
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// Waehrenddessen koennte sich die Route erneut geaendert haben - nur
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// uebernehmen, wenn das Ergebnis noch zur aktuell angefragten Route passt.
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if (profile != null && profile.routeKey != routeKeyForTerrain(waypoints)) {
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state = state.copyWith(loading: false);
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return;
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}
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state = TerrainState(profile: profile ?? state.profile, loading: false);
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if (profile != null && missionId != null) {
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unawaited(
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ref.read(missionRepositoryProvider).saveTerrainProfile(missionId, profile),
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);
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}
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}
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}
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final terrainProvider = NotifierProvider<TerrainNotifier, TerrainState>(TerrainNotifier.new);
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