Commit Graph
7 Commits
Author SHA1 Message Date
Constantin LeueandClaude Sonnet 5 d3c5a68636 Add waypoint list panel and bottom stats bar
- BottomStatsBar: persistent "Details: N WP · dist m · duration" pill
  (HTML prototype's #bottomBar/#statsRow), tap opens the full waypoint
  list. Mission/drone name and the Send button are intentionally not part
  of this - mission library and upload aren't wired up yet.
- A warn banner ("Route exceeds drone capabilities at highlighted point")
  appears above it whenever buildRouteGeometry finds a bad vertex or leg -
  a direct, low-effort payoff from the fillet geometry work.
- WaypointListPanel: full-screen overlay listing every waypoint
  (altitude/speed/execute/catch radius), matching the prototype's List
  tab. Only one row editable at a time; editing swaps plain text for
  draggable WaypointChip values and an execute dropdown. Row tap (outside
  edit mode) centers the map on that waypoint and closes the panel; delete
  removes it and adjusts the reticle's target index the same way the halo
  menu's remove already does.
- WaypointChip: vertical-drag value chip (HTML prototype's .value-chip),
  fixed step of 10 per 14px matching chipFieldConfig - simpler than the
  original's dual vertical/horizontal axis-lock gesture, which felt like
  more fidelity than the interaction warrants here.
- Provider gained setCatchRadius and setAction (direct assignment, as
  opposed to toggleAction's toggle-to-none semantics used by the halo
  menu) to support the list's editable fields.
- Altitude/Speed full-chart tabs from the prototype (drag-to-adjust
  altitude/speed profile charts) are a separate, larger feature and not
  part of this step.

Centering on a waypoint from the list calls MapController.move(), which -
like the reticle's auto-snap - doesn't emit MoveEnd, so snap detection is
invoked manually afterward to match the prototype's resulting behavior.

Added 4 widget tests (open empty list, row-tap centers and closes, delete
removes and updates the empty state, chip drag updates altitude) - one
required a pump(duration) after the drag to flush the chip's 120ms flash
Timer, which was otherwise still pending at test teardown. All 15 tests
and flutter analyze pass. Manually verified on the Pixel_10a emulator:
opened the list with two waypoints, edited a row's altitude via chip drag
(confirmed value change, accounting for device-pixel-ratio scaling vs the
widget-test logical-pixel case), and confirmed row-tap re-centers/closes.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-28 07:25:32 +02:00
Constantin LeueandClaude Sonnet 5 b93bbab23b Add fillet flight path geometry and Alt/Speed wheels
- RouteGeometry (lib/domain/mission/route_geometry.dart): physically
  grounded flight path - straight segments + tangential arcs at each
  course change, sized from the drone's minimum turn radius (doc 3.7/4.6),
  replacing a naive spline that would suggest unrealistic turn radii.
  Marks a vertex "bad" (turn angle >= 160°, tangent length exceeding 90%
  of either adjacent leg, or exceeding the waypoint's catch radius) and a
  leg "bad" when the required climb/descent rate exceeds the drone's
  max climb/descent rate. Pure Dart, no Flutter dependency, so it stays
  usable if the mission domain is ever split into its own package (4.22).
  Wind-based turn-radius correction from the prototype isn't ported yet -
  the wind system (doc 3.8) doesn't exist in the Flutter app.
- MissionMap now draws each RouteSegment as its own Polyline, colored red
  when bad instead of a single plain white line; waypoint markers turn red
  too when their vertex is bad.
- ValueWheel: vertical drag-to-adjust tape control (HTML prototype's
  #altWheel/#spdWheel), custom-painted tick marks, blue center indicator,
  gradient fade at top/bottom. Wired into PlanScreen on both screen edges
  with Alt/Speed readouts.
- curAlt/curSpeed now live in PlanScreen state instead of fixed constants:
  dropping a new waypoint uses whatever the wheels are currently set to;
  entering editing mode on an existing waypoint loads its values into the
  wheels; adjusting a wheel while editing writes live into that waypoint
  (provider gained setAltitude/setSpeed to match the existing
  moveWaypoint/toggleAction pattern).

Added dedicated unit tests for the geometry (empty list, straight line,
feasible 90° turn producing a line-arc-line segment sequence, an
infeasible near-180° turn, and an infeasible descent rate) rather than
relying on eyeballing it on the emulator - this is exactly the kind of
ported-math correctness that's hard to verify visually but easy to get
subtly wrong. All 11 tests (previous 6 + these 5) and flutter analyze
pass. Also manually verified the wheels on the Pixel_10a emulator: drag
changes the value and the on-screen readout in real time.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-27 23:13:24 +02:00
Constantin LeueandClaude Sonnet 5 6dcb765b80 Add waypoint route line, snap-to-edit, and halo action menu
Full reticle interaction state machine (idle/snapped/editing), matching
the HTML prototype's mode variable:

- idle: reticle shows "+", tap drops a new waypoint at the map center.
- snapped: after any pan ends, if the map center lands within the
  reticle's on-screen radius (converted to meters at the current
  zoom/latitude) of an existing waypoint, the view auto-recenters onto it
  and the reticle switches to a pencil icon. Tap to enter editing.
- editing: reticle shows a checkmark; panning the map now live-updates the
  target waypoint's position (drag-to-reposition) instead of moving the
  camera "away" from it, and the HaloMenu radial menu appears.

HaloMenu: three ring-wedge hit regions (custom ClipPath/CustomClipper,
angles/radii taken from the prototype's buildRingWedgePath) for
Loiter/Landing/Remove, with Material icons standing in for the
demonstrator's hand-drawn SVGs. Loiter/Landing toggle the waypoint's
action and drop back to snapped; Remove deletes it and returns to idle.

MissionMap now draws a straight white polyline connecting all waypoints
in order (the physically-grounded straight-line + fillet-arc geometry
from doc 3.7/4.6 is still open - this is a straight-line placeholder) plus
a dashed rubber-band preview from the last waypoint to the live map center
while idle.

Note on porting from Leaflet: flutter_map's MapController.move() emits
MapEventMove, not MapEventMoveEnd, so (unlike the prototype's panTo()) the
auto-recenter-on-snap doesn't re-trigger snap detection - no "autoPanning"
guard flag was needed.

Verified with flutter analyze, flutter test (three new tests: halo menu
open/close, remove, loiter toggle - the wedge tap tests had to target the
icon's exact center via tapAt(), since a wedge's bounding-box center falls
outside its actual donut-segment hit area), and a full manual pass on the
Pixel_10a emulator: idle -> add -> snap (auto-recenter confirmed) -> edit
-> drag-reposition (confirmed via re-snap after further panning showing
the moved position, not the original one) -> halo remove -> back to idle,
plus the connecting line rendering correctly between two waypoints set
far apart.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-27 22:56:06 +02:00
Constantin LeueandClaude Sonnet 5 db6b46140c Add center reticle control for dropping waypoints
- ReticleButton: fixed-at-screen-center "+" circle (HTML prototype:
  #centerCluster/#reticleBtn), tapping it drops a waypoint at the current
  map center.
- CurrentMissionNotifier (Riverpod): holds the waypoint list for the
  mission being edited. Reactive single-value state per doc 4.16, so
  Riverpod rather than a new Bloc/Cubit.
- MissionMap now renders each waypoint as a CircleLayer marker (white
  border, dark fill, matching the prototype's L.circleMarker styling).
- PlanScreen owns the MapController needed to read the camera center on
  tap, and wires the reticle to the provider.

Default altitude/speed/catch-radius (60m / 15 m/s / 60m) are hardcoded to
the T1 Ranger default profile values from the prototype for now - TODO
once drone profile settings (doc 3.5) exist.

Verified with flutter analyze, flutter test (incl. a new test covering the
add-waypoint path), and a real run on the Pixel_10a emulator: panned the
map and dropped two waypoints, both markers stayed correctly georeferenced.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-27 22:21:35 +02:00
Constantin LeueandClaude Sonnet 5 fc7d014fda Add top bar for switching between Plan and Fly mode
- TopModeBar widget: persistent pill-shaped header (HTML prototype:
  #topBarWrap/#editModeBtn/#flyModeBtn) tinted in the active mode's color,
  with the inactive mode offered as a solid button in the corner to switch
  into it.
- AppShell now provides a single shared Scaffold + Stack, overlaying
  TopModeBar on top of whichever screen (Plan/Fly) is active, instead of
  each screen owning its own Scaffold.
- Wired the Fly button to AppModeCubit.toFly(), which enforces the
  Ready-to-Fly gate (doc 4.5). Since upload/verify isn't wired up yet, the
  gate is never satisfied yet, so tapping Fly now shows a SnackBar instead
  of throwing an uncaught StateError.
- Extended the widget test to cover both the bar's presence and the
  gate-rejection path (was the source of a real bug: an initial
  negative-margin Container hack for the "bleed into the corner" look
  violated Container's margin.isNonNegative assertion and crashed the
  whole tree - fixed with padding instead).

Verified with flutter analyze, flutter test, and a real run on the
Pixel_10a emulator (visually matches the prototype screenshots in design/,
Fly-tap correctly shows the gate message without crashing or switching mode).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-27 07:40:40 +02:00
Constantin LeueandClaude Sonnet 5 02dd1bc11a Lock app to landscape fullscreen and add first OSM map
- Lock orientation to landscape (sensorLandscape in the manifest,
  SystemChrome.setPreferredOrientations in main.dart) and enable immersive
  fullscreen, matching the prototype's full-bleed map UI (doc 7.7).
- Add MissionMap widget: flutter_map + standard OSM raster tiles, same
  default center/zoom as the HTML prototype (Amsterdam, zoom 16), OSM
  attribution bottom-left. PlanScreen now renders it full-screen instead of
  the placeholder text.
- Add the release-manifest INTERNET permission (previously only present in
  the debug manifest, which would have silently broken tile loading and any
  future network calls in release builds).
- Update the smoke test to check for the FlutterMap widget instead of the
  removed placeholder text.

Verified with flutter analyze, flutter test, and a real run on the
Pixel_10a emulator (fullscreen landscape confirmed, tiles loading).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-27 07:27:15 +02:00
Constantin LeueandClaude Sonnet 5 346fcc2183 Add Flutter project skeleton (Android-only MVP)
Five-layer architecture per DMC_Architektur_und_Design.md: FlightControllerLink
abstraction (Mock + MSP stub), protocol-neutral mission domain layer, App-Mode
state machine with Ready-to-Fly gate, Drift persistence schema, and placeholder
UI screens wired via go_router. App icon generated from design/Y2_pink_dark.svg.
Verified with flutter analyze and flutter test.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-26 21:28:25 +02:00