- Wheels/readouts now add max(MediaQuery.padding.left/right) on both sides
symmetrically (HTML prototype: max(env(safe-area-inset-left),
env(safe-area-inset-right))), so a front-camera cutout in landscape
doesn't sit behind the altitude wheel, and both sides stay in sync.
- WaypointListPanel is now pushed via Navigator (PageRouteBuilder + fade)
instead of being an internal Stack overlay in PlanScreen. It was
rendering *under* AppShell's TopModeBar before, since TopModeBar is
always the last (topmost) child of AppShell's own Stack regardless of
what PlanScreen draws internally - a plain bool flag inside PlanScreen
had no way to paint above a sibling higher up the tree. A pushed route
paints above the entire invoking route's content by construction, so
this was the actual fix rather than reshuffling Z-order inside PlanScreen.
- Extracted DefaultDroneProfile (T1 Ranger constants) out of PlanScreen's
private statics into lib/domain/mission/, since WaypointListPanel now
needs the same values to compute its own route geometry reactively
(previously passed down as a vertexBad/altMin/altMax/... snapshot, which
would have gone stale while the panel was open across a route boundary).
- Bottom bar now has the prototype's rgba(15,15,15,0.72) background
(previously fully transparent outside the stats pill), and gained
MiniAltitudeProfile - the non-interactive height-profile sparkline
that sits above the stats row.
- Added the Altitude/Speed full-screen chart tabs (FullValueChart):
drag any waypoint's point to adjust its altitude/speed, X position
proportional to cumulative route distance, matching the prototype's
buildFullChart()/attachChartDrag(). Terrain overlay and wind diamonds
from the prototype aren't ported - terrain (doc 3.9) and wind (doc 3.8)
systems don't exist yet in the Flutter app.
- RouteGeometry now also exposes legClimbBad (was computed internally but
not surfaced), needed by both the mini profile and the chart tabs.
Discovered while updating the widget tests: a single tester.pump() after
tapping something that triggers Navigator.push/pop isn't enough - the
push/pop itself needs a frame to register before a duration-based pump
can animate it, so both are needed in sequence. Added 2 new tests for the
chart tabs; all 17 tests and flutter analyze pass. Verified all four
changes on the Pixel_10a emulator: wheels, opaque bottom bar with the
mini profile, the list panel now fully covering the top bar (confirmed by
its complete absence while the panel is open), and dragging points on
both chart tabs.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- BottomStatsBar: persistent "Details: N WP · dist m · duration" pill
(HTML prototype's #bottomBar/#statsRow), tap opens the full waypoint
list. Mission/drone name and the Send button are intentionally not part
of this - mission library and upload aren't wired up yet.
- A warn banner ("Route exceeds drone capabilities at highlighted point")
appears above it whenever buildRouteGeometry finds a bad vertex or leg -
a direct, low-effort payoff from the fillet geometry work.
- WaypointListPanel: full-screen overlay listing every waypoint
(altitude/speed/execute/catch radius), matching the prototype's List
tab. Only one row editable at a time; editing swaps plain text for
draggable WaypointChip values and an execute dropdown. Row tap (outside
edit mode) centers the map on that waypoint and closes the panel; delete
removes it and adjusts the reticle's target index the same way the halo
menu's remove already does.
- WaypointChip: vertical-drag value chip (HTML prototype's .value-chip),
fixed step of 10 per 14px matching chipFieldConfig - simpler than the
original's dual vertical/horizontal axis-lock gesture, which felt like
more fidelity than the interaction warrants here.
- Provider gained setCatchRadius and setAction (direct assignment, as
opposed to toggleAction's toggle-to-none semantics used by the halo
menu) to support the list's editable fields.
- Altitude/Speed full-chart tabs from the prototype (drag-to-adjust
altitude/speed profile charts) are a separate, larger feature and not
part of this step.
Centering on a waypoint from the list calls MapController.move(), which -
like the reticle's auto-snap - doesn't emit MoveEnd, so snap detection is
invoked manually afterward to match the prototype's resulting behavior.
Added 4 widget tests (open empty list, row-tap centers and closes, delete
removes and updates the empty state, chip drag updates altitude) - one
required a pump(duration) after the drag to flush the chip's 120ms flash
Timer, which was otherwise still pending at test teardown. All 15 tests
and flutter analyze pass. Manually verified on the Pixel_10a emulator:
opened the list with two waypoints, edited a row's altitude via chip drag
(confirmed value change, accounting for device-pixel-ratio scaling vs the
widget-test logical-pixel case), and confirmed row-tap re-centers/closes.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- RouteGeometry (lib/domain/mission/route_geometry.dart): physically
grounded flight path - straight segments + tangential arcs at each
course change, sized from the drone's minimum turn radius (doc 3.7/4.6),
replacing a naive spline that would suggest unrealistic turn radii.
Marks a vertex "bad" (turn angle >= 160°, tangent length exceeding 90%
of either adjacent leg, or exceeding the waypoint's catch radius) and a
leg "bad" when the required climb/descent rate exceeds the drone's
max climb/descent rate. Pure Dart, no Flutter dependency, so it stays
usable if the mission domain is ever split into its own package (4.22).
Wind-based turn-radius correction from the prototype isn't ported yet -
the wind system (doc 3.8) doesn't exist in the Flutter app.
- MissionMap now draws each RouteSegment as its own Polyline, colored red
when bad instead of a single plain white line; waypoint markers turn red
too when their vertex is bad.
- ValueWheel: vertical drag-to-adjust tape control (HTML prototype's
#altWheel/#spdWheel), custom-painted tick marks, blue center indicator,
gradient fade at top/bottom. Wired into PlanScreen on both screen edges
with Alt/Speed readouts.
- curAlt/curSpeed now live in PlanScreen state instead of fixed constants:
dropping a new waypoint uses whatever the wheels are currently set to;
entering editing mode on an existing waypoint loads its values into the
wheels; adjusting a wheel while editing writes live into that waypoint
(provider gained setAltitude/setSpeed to match the existing
moveWaypoint/toggleAction pattern).
Added dedicated unit tests for the geometry (empty list, straight line,
feasible 90° turn producing a line-arc-line segment sequence, an
infeasible near-180° turn, and an infeasible descent rate) rather than
relying on eyeballing it on the emulator - this is exactly the kind of
ported-math correctness that's hard to verify visually but easy to get
subtly wrong. All 11 tests (previous 6 + these 5) and flutter analyze
pass. Also manually verified the wheels on the Pixel_10a emulator: drag
changes the value and the on-screen readout in real time.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Full reticle interaction state machine (idle/snapped/editing), matching
the HTML prototype's mode variable:
- idle: reticle shows "+", tap drops a new waypoint at the map center.
- snapped: after any pan ends, if the map center lands within the
reticle's on-screen radius (converted to meters at the current
zoom/latitude) of an existing waypoint, the view auto-recenters onto it
and the reticle switches to a pencil icon. Tap to enter editing.
- editing: reticle shows a checkmark; panning the map now live-updates the
target waypoint's position (drag-to-reposition) instead of moving the
camera "away" from it, and the HaloMenu radial menu appears.
HaloMenu: three ring-wedge hit regions (custom ClipPath/CustomClipper,
angles/radii taken from the prototype's buildRingWedgePath) for
Loiter/Landing/Remove, with Material icons standing in for the
demonstrator's hand-drawn SVGs. Loiter/Landing toggle the waypoint's
action and drop back to snapped; Remove deletes it and returns to idle.
MissionMap now draws a straight white polyline connecting all waypoints
in order (the physically-grounded straight-line + fillet-arc geometry
from doc 3.7/4.6 is still open - this is a straight-line placeholder) plus
a dashed rubber-band preview from the last waypoint to the live map center
while idle.
Note on porting from Leaflet: flutter_map's MapController.move() emits
MapEventMove, not MapEventMoveEnd, so (unlike the prototype's panTo()) the
auto-recenter-on-snap doesn't re-trigger snap detection - no "autoPanning"
guard flag was needed.
Verified with flutter analyze, flutter test (three new tests: halo menu
open/close, remove, loiter toggle - the wedge tap tests had to target the
icon's exact center via tapAt(), since a wedge's bounding-box center falls
outside its actual donut-segment hit area), and a full manual pass on the
Pixel_10a emulator: idle -> add -> snap (auto-recenter confirmed) -> edit
-> drag-reposition (confirmed via re-snap after further panning showing
the moved position, not the original one) -> halo remove -> back to idle,
plus the connecting line rendering correctly between two waypoints set
far apart.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- ReticleButton: fixed-at-screen-center "+" circle (HTML prototype:
#centerCluster/#reticleBtn), tapping it drops a waypoint at the current
map center.
- CurrentMissionNotifier (Riverpod): holds the waypoint list for the
mission being edited. Reactive single-value state per doc 4.16, so
Riverpod rather than a new Bloc/Cubit.
- MissionMap now renders each waypoint as a CircleLayer marker (white
border, dark fill, matching the prototype's L.circleMarker styling).
- PlanScreen owns the MapController needed to read the camera center on
tap, and wires the reticle to the provider.
Default altitude/speed/catch-radius (60m / 15 m/s / 60m) are hardcoded to
the T1 Ranger default profile values from the prototype for now - TODO
once drone profile settings (doc 3.5) exist.
Verified with flutter analyze, flutter test (incl. a new test covering the
add-waypoint path), and a real run on the Pixel_10a emulator: panned the
map and dropped two waypoints, both markers stayed correctly georeferenced.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- TopModeBar widget: persistent pill-shaped header (HTML prototype:
#topBarWrap/#editModeBtn/#flyModeBtn) tinted in the active mode's color,
with the inactive mode offered as a solid button in the corner to switch
into it.
- AppShell now provides a single shared Scaffold + Stack, overlaying
TopModeBar on top of whichever screen (Plan/Fly) is active, instead of
each screen owning its own Scaffold.
- Wired the Fly button to AppModeCubit.toFly(), which enforces the
Ready-to-Fly gate (doc 4.5). Since upload/verify isn't wired up yet, the
gate is never satisfied yet, so tapping Fly now shows a SnackBar instead
of throwing an uncaught StateError.
- Extended the widget test to cover both the bar's presence and the
gate-rejection path (was the source of a real bug: an initial
negative-margin Container hack for the "bleed into the corner" look
violated Container's margin.isNonNegative assertion and crashed the
whole tree - fixed with padding instead).
Verified with flutter analyze, flutter test, and a real run on the
Pixel_10a emulator (visually matches the prototype screenshots in design/,
Fly-tap correctly shows the gate message without crashing or switching mode).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Lock orientation to landscape (sensorLandscape in the manifest,
SystemChrome.setPreferredOrientations in main.dart) and enable immersive
fullscreen, matching the prototype's full-bleed map UI (doc 7.7).
- Add MissionMap widget: flutter_map + standard OSM raster tiles, same
default center/zoom as the HTML prototype (Amsterdam, zoom 16), OSM
attribution bottom-left. PlanScreen now renders it full-screen instead of
the placeholder text.
- Add the release-manifest INTERNET permission (previously only present in
the debug manifest, which would have silently broken tile loading and any
future network calls in release builds).
- Update the smoke test to check for the FlutterMap widget instead of the
removed placeholder text.
Verified with flutter analyze, flutter test, and a real run on the
Pixel_10a emulator (fullscreen landscape confirmed, tiles loading).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
- Disable Kotlin incremental compilation (kotlin.incremental=false): the
project lives on D: while Gradle's Kotlin daemon caches default to C:,
which crashes with "this and base files have different roots" when
closing incremental caches.
- Drop flutter_map_tile_caching for now: it pins objectbox_flutter_libs
^4.1.0, which fails checkReleaseAarMetadata against newer AndroidX
transitive deps (needs compileSdk 34+, itself built against android-31).
Not used in code yet, so deferred rather than forcing an unverified
dependency_override.
- Add web/ platform for fast local UI iteration without an emulator.
- Ignore .claude/ (Claude Code session state, not project content).
Verified: flutter analyze, flutter test, and a real release build running
on a newly created Pixel_10a-profile Android emulator (API 36).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>