13da935f9980108d1ddf830e4611bc370cd23b0f
5
Commits
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13da935f99 |
Merge search/home/fit controls into the Plan/Fly header pill
Suche, Home- und Fit-Button sassen bisher in einer eigenen Leiste unter der Plan/Fly-Kopfleiste - ein reiner UI-Kompromiss, weil die Karte (inkl. MapController) in PlanScreen lebte und von der aeusseren Kopfleiste aus nicht erreichbar war. Der HTML-Demonstrator zeigt Suche/Home/Fit dagegen als Mittelteil derselben Leiste wie die Modus-Buttons (#searchWrap/#homeBtn/#fitBtn in #topBarMiddle) - das war also keine Stilfrage, sondern eine Datenfluss-Frage. Loesung: MapController aus einem PlanScreen-privaten Feld in einen app-lebenslangen mapControllerProvider (Riverpod) gehoben. Damit kann die neue MapSearchControls (ersetzt TopNavBar) direkt in TopModeBar eingebettet werden und lebt architektonisch dort, wo sie hingehoert: bei der Kartensteuerung, nicht als Kind von PlanScreen. Als Nebeneffekt - tatsaechlich der wichtigere Punkt - bleibt die Kamera-Position/Zoom jetzt auch beim Wechsel Plan -> Fly -> Plan erhalten. Verifiziert per flutter_map-Quellcode (FlutterMap haengt einen extern uebergebenen Controller beim Neu-Mounten nicht an und disposed ihn nicht) sowie per neuem Widget-Test, der den Cubit direkt durch das Ready-to-Fly-Gate schickt (der Fly-Modus ist ueber die UI aktuell nicht erreichbar, da Upload/Verify noch nicht implementiert ist) und die Kamera vor/nach dem Wechsel vergleicht. Zusaetzlich: _onMapEvent unterscheidet jetzt per MapEventMove.source, ob eine Kartenbewegung programmatisch (mapController, z.B. durch Suche/ Home/Fit) oder per Geste ausgeloest wurde, und triggert den Snap-to-Edit-Handler entsprechend nur bei Gesten bzw. sofort bei programmatischen Moves - das ersetzt den bisherigen Ansatz, an jeder Aufrufstelle manuell _handleMoveEnd() zu rufen, der nicht mehr skaliert sobald diese Aufrufstellen (wie jetzt) in einem anderen Widget liegen. Verifiziert: flutter analyze (0 issues), flutter test (22/22, inkl. neuem Kamera-Persistenz-Test), manuell auf Pixel_10a-Emulator (Release- Build) - Suche/Home/Fit erscheinen fusioniert in der gruenen Pille, Kartenverschiebung bleibt nach Wechsel in den (durch das Gate weiterhin blockierten) Fly-Modus sichtbar unveraendert. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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d3c5a68636 |
Add waypoint list panel and bottom stats bar
- BottomStatsBar: persistent "Details: N WP · dist m · duration" pill
(HTML prototype's #bottomBar/#statsRow), tap opens the full waypoint
list. Mission/drone name and the Send button are intentionally not part
of this - mission library and upload aren't wired up yet.
- A warn banner ("Route exceeds drone capabilities at highlighted point")
appears above it whenever buildRouteGeometry finds a bad vertex or leg -
a direct, low-effort payoff from the fillet geometry work.
- WaypointListPanel: full-screen overlay listing every waypoint
(altitude/speed/execute/catch radius), matching the prototype's List
tab. Only one row editable at a time; editing swaps plain text for
draggable WaypointChip values and an execute dropdown. Row tap (outside
edit mode) centers the map on that waypoint and closes the panel; delete
removes it and adjusts the reticle's target index the same way the halo
menu's remove already does.
- WaypointChip: vertical-drag value chip (HTML prototype's .value-chip),
fixed step of 10 per 14px matching chipFieldConfig - simpler than the
original's dual vertical/horizontal axis-lock gesture, which felt like
more fidelity than the interaction warrants here.
- Provider gained setCatchRadius and setAction (direct assignment, as
opposed to toggleAction's toggle-to-none semantics used by the halo
menu) to support the list's editable fields.
- Altitude/Speed full-chart tabs from the prototype (drag-to-adjust
altitude/speed profile charts) are a separate, larger feature and not
part of this step.
Centering on a waypoint from the list calls MapController.move(), which -
like the reticle's auto-snap - doesn't emit MoveEnd, so snap detection is
invoked manually afterward to match the prototype's resulting behavior.
Added 4 widget tests (open empty list, row-tap centers and closes, delete
removes and updates the empty state, chip drag updates altitude) - one
required a pump(duration) after the drag to flush the chip's 120ms flash
Timer, which was otherwise still pending at test teardown. All 15 tests
and flutter analyze pass. Manually verified on the Pixel_10a emulator:
opened the list with two waypoints, edited a row's altitude via chip drag
(confirmed value change, accounting for device-pixel-ratio scaling vs the
widget-test logical-pixel case), and confirmed row-tap re-centers/closes.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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b93bbab23b |
Add fillet flight path geometry and Alt/Speed wheels
- RouteGeometry (lib/domain/mission/route_geometry.dart): physically grounded flight path - straight segments + tangential arcs at each course change, sized from the drone's minimum turn radius (doc 3.7/4.6), replacing a naive spline that would suggest unrealistic turn radii. Marks a vertex "bad" (turn angle >= 160°, tangent length exceeding 90% of either adjacent leg, or exceeding the waypoint's catch radius) and a leg "bad" when the required climb/descent rate exceeds the drone's max climb/descent rate. Pure Dart, no Flutter dependency, so it stays usable if the mission domain is ever split into its own package (4.22). Wind-based turn-radius correction from the prototype isn't ported yet - the wind system (doc 3.8) doesn't exist in the Flutter app. - MissionMap now draws each RouteSegment as its own Polyline, colored red when bad instead of a single plain white line; waypoint markers turn red too when their vertex is bad. - ValueWheel: vertical drag-to-adjust tape control (HTML prototype's #altWheel/#spdWheel), custom-painted tick marks, blue center indicator, gradient fade at top/bottom. Wired into PlanScreen on both screen edges with Alt/Speed readouts. - curAlt/curSpeed now live in PlanScreen state instead of fixed constants: dropping a new waypoint uses whatever the wheels are currently set to; entering editing mode on an existing waypoint loads its values into the wheels; adjusting a wheel while editing writes live into that waypoint (provider gained setAltitude/setSpeed to match the existing moveWaypoint/toggleAction pattern). Added dedicated unit tests for the geometry (empty list, straight line, feasible 90° turn producing a line-arc-line segment sequence, an infeasible near-180° turn, and an infeasible descent rate) rather than relying on eyeballing it on the emulator - this is exactly the kind of ported-math correctness that's hard to verify visually but easy to get subtly wrong. All 11 tests (previous 6 + these 5) and flutter analyze pass. Also manually verified the wheels on the Pixel_10a emulator: drag changes the value and the on-screen readout in real time. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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6dcb765b80 |
Add waypoint route line, snap-to-edit, and halo action menu
Full reticle interaction state machine (idle/snapped/editing), matching the HTML prototype's mode variable: - idle: reticle shows "+", tap drops a new waypoint at the map center. - snapped: after any pan ends, if the map center lands within the reticle's on-screen radius (converted to meters at the current zoom/latitude) of an existing waypoint, the view auto-recenters onto it and the reticle switches to a pencil icon. Tap to enter editing. - editing: reticle shows a checkmark; panning the map now live-updates the target waypoint's position (drag-to-reposition) instead of moving the camera "away" from it, and the HaloMenu radial menu appears. HaloMenu: three ring-wedge hit regions (custom ClipPath/CustomClipper, angles/radii taken from the prototype's buildRingWedgePath) for Loiter/Landing/Remove, with Material icons standing in for the demonstrator's hand-drawn SVGs. Loiter/Landing toggle the waypoint's action and drop back to snapped; Remove deletes it and returns to idle. MissionMap now draws a straight white polyline connecting all waypoints in order (the physically-grounded straight-line + fillet-arc geometry from doc 3.7/4.6 is still open - this is a straight-line placeholder) plus a dashed rubber-band preview from the last waypoint to the live map center while idle. Note on porting from Leaflet: flutter_map's MapController.move() emits MapEventMove, not MapEventMoveEnd, so (unlike the prototype's panTo()) the auto-recenter-on-snap doesn't re-trigger snap detection - no "autoPanning" guard flag was needed. Verified with flutter analyze, flutter test (three new tests: halo menu open/close, remove, loiter toggle - the wedge tap tests had to target the icon's exact center via tapAt(), since a wedge's bounding-box center falls outside its actual donut-segment hit area), and a full manual pass on the Pixel_10a emulator: idle -> add -> snap (auto-recenter confirmed) -> edit -> drag-reposition (confirmed via re-snap after further panning showing the moved position, not the original one) -> halo remove -> back to idle, plus the connecting line rendering correctly between two waypoints set far apart. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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db6b46140c |
Add center reticle control for dropping waypoints
- ReticleButton: fixed-at-screen-center "+" circle (HTML prototype: #centerCluster/#reticleBtn), tapping it drops a waypoint at the current map center. - CurrentMissionNotifier (Riverpod): holds the waypoint list for the mission being edited. Reactive single-value state per doc 4.16, so Riverpod rather than a new Bloc/Cubit. - MissionMap now renders each waypoint as a CircleLayer marker (white border, dark fill, matching the prototype's L.circleMarker styling). - PlanScreen owns the MapController needed to read the camera center on tap, and wires the reticle to the provider. Default altitude/speed/catch-radius (60m / 15 m/s / 60m) are hardcoded to the T1 Ranger default profile values from the prototype for now - TODO once drone profile settings (doc 3.5) exist. Verified with flutter analyze, flutter test (incl. a new test covering the add-waypoint path), and a real run on the Pixel_10a emulator: panned the map and dropped two waypoints, both markers stayed correctly georeferenced. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |