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Commits
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3091476771 |
Fix wheel/panel layering, add bottom-bar background, and full-screen charts
- Wheels/readouts now add max(MediaQuery.padding.left/right) on both sides symmetrically (HTML prototype: max(env(safe-area-inset-left), env(safe-area-inset-right))), so a front-camera cutout in landscape doesn't sit behind the altitude wheel, and both sides stay in sync. - WaypointListPanel is now pushed via Navigator (PageRouteBuilder + fade) instead of being an internal Stack overlay in PlanScreen. It was rendering *under* AppShell's TopModeBar before, since TopModeBar is always the last (topmost) child of AppShell's own Stack regardless of what PlanScreen draws internally - a plain bool flag inside PlanScreen had no way to paint above a sibling higher up the tree. A pushed route paints above the entire invoking route's content by construction, so this was the actual fix rather than reshuffling Z-order inside PlanScreen. - Extracted DefaultDroneProfile (T1 Ranger constants) out of PlanScreen's private statics into lib/domain/mission/, since WaypointListPanel now needs the same values to compute its own route geometry reactively (previously passed down as a vertexBad/altMin/altMax/... snapshot, which would have gone stale while the panel was open across a route boundary). - Bottom bar now has the prototype's rgba(15,15,15,0.72) background (previously fully transparent outside the stats pill), and gained MiniAltitudeProfile - the non-interactive height-profile sparkline that sits above the stats row. - Added the Altitude/Speed full-screen chart tabs (FullValueChart): drag any waypoint's point to adjust its altitude/speed, X position proportional to cumulative route distance, matching the prototype's buildFullChart()/attachChartDrag(). Terrain overlay and wind diamonds from the prototype aren't ported - terrain (doc 3.9) and wind (doc 3.8) systems don't exist yet in the Flutter app. - RouteGeometry now also exposes legClimbBad (was computed internally but not surfaced), needed by both the mini profile and the chart tabs. Discovered while updating the widget tests: a single tester.pump() after tapping something that triggers Navigator.push/pop isn't enough - the push/pop itself needs a frame to register before a duration-based pump can animate it, so both are needed in sequence. Added 2 new tests for the chart tabs; all 17 tests and flutter analyze pass. Verified all four changes on the Pixel_10a emulator: wheels, opaque bottom bar with the mini profile, the list panel now fully covering the top bar (confirmed by its complete absence while the panel is open), and dragging points on both chart tabs. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |
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b93bbab23b |
Add fillet flight path geometry and Alt/Speed wheels
- RouteGeometry (lib/domain/mission/route_geometry.dart): physically grounded flight path - straight segments + tangential arcs at each course change, sized from the drone's minimum turn radius (doc 3.7/4.6), replacing a naive spline that would suggest unrealistic turn radii. Marks a vertex "bad" (turn angle >= 160°, tangent length exceeding 90% of either adjacent leg, or exceeding the waypoint's catch radius) and a leg "bad" when the required climb/descent rate exceeds the drone's max climb/descent rate. Pure Dart, no Flutter dependency, so it stays usable if the mission domain is ever split into its own package (4.22). Wind-based turn-radius correction from the prototype isn't ported yet - the wind system (doc 3.8) doesn't exist in the Flutter app. - MissionMap now draws each RouteSegment as its own Polyline, colored red when bad instead of a single plain white line; waypoint markers turn red too when their vertex is bad. - ValueWheel: vertical drag-to-adjust tape control (HTML prototype's #altWheel/#spdWheel), custom-painted tick marks, blue center indicator, gradient fade at top/bottom. Wired into PlanScreen on both screen edges with Alt/Speed readouts. - curAlt/curSpeed now live in PlanScreen state instead of fixed constants: dropping a new waypoint uses whatever the wheels are currently set to; entering editing mode on an existing waypoint loads its values into the wheels; adjusting a wheel while editing writes live into that waypoint (provider gained setAltitude/setSpeed to match the existing moveWaypoint/toggleAction pattern). Added dedicated unit tests for the geometry (empty list, straight line, feasible 90° turn producing a line-arc-line segment sequence, an infeasible near-180° turn, and an infeasible descent rate) rather than relying on eyeballing it on the emulator - this is exactly the kind of ported-math correctness that's hard to verify visually but easy to get subtly wrong. All 11 tests (previous 6 + these 5) and flutter analyze pass. Also manually verified the wheels on the Pixel_10a emulator: drag changes the value and the on-screen readout in real time. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> |